3D Engine Developer - Game Physics and Low L
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            		ROBLOX is a leading user-generated gaming site that makes players the	architects of their own 3D worlds, drawing over one billion page views and	21 million in-game hours each month. The site is ranked #1 in the US for	total engagement time within the 8-14 year old segment, and is rapidly	growing in popularity amongst players aged 15+. Our vision is to become the	leader in user-generated gaming for all ages, around the world. On ROBLOX,	players use core building components to create elaborate online games that	simulate the real world. Check out our latest news at blog.roblox.com.		About the Job:	ROBLOX is seeking an energetic and talented programmer to join our Physics	Engine team to work across the development of low level physics systems and	to innovate on our massively distributed physics simulation engine.  We want	to hear from candidates who are not afraid of new challenges and want to	work on a technology team and company that is focused on redefining the	physical realism experienced in a massively distributed virtual world and	from candidates with a proven track record in robust, fast physics and	numerical simulation development.		RESPONSIBILITIES	Enhance the stability, quality, and performance of multi-body game worlds	undergoing motion due to collisions, joints and user interactions.  This is	an interesting engineering challenge because there is a dynamic user-	generated world that you need to run efficiently while also experimenting	with new creative 3D modeling ideas. 	Collaborate with the development team to strategically manage and develop	all physics aspects of the gameplay experience from a technical perspective.	Provide input into the technical design and vision through all phases of the	game development cycle from pre-production through final product release.	Conduct research prior to the commencement of a new system or task to ensure	an implementation effectively meets defined goals.		QUALIFICATIONS		3+ years of game programming experience with an emphasis on physics	Fluency in C/C++, Assembly, and SIMD programming	Outstanding math skills (linear algebra, trigonometry, matrix/quaternion)	Experience with multithreaded/multicore programming and optimization	Experience of low level optimizations and fixing stability issues	Experience with commercial game physics SDKs	Self-motivation	Passion for playing and making great games	Bachelor's Degree in Computer Science, Engineering, or Physics		TO APPLY:  Please forward your resume to kevin@roblox.com